The year is 2068. The world has been torn apart by nuclear warfare, and radioactive fallout threatens to destroy the last remnants of life on earth. However, there are some, who still resist the tide...
Players take control of one of three types of single cell organisms in the fight for survival in a brutal post-apocalyptic environment filled with hazards. Each faction of cells is unique, having completely different interfaces and controls. The Amoeba are played as a group RPG game, the Paramecii as an RTS, and the Euglena as a tactical combat game. More Info...
Scientific discussions on time travel reveal many problems concerning traveling back in time and changing the past, especially the traveler's past. Ancient manuscripts state that we are not meant to change our destinies, and fate is written in stone. But what if someone is destined to travel to the past, and his fate is written as a circle, instead of a straight line?
A cooperative splitscreen action-puzzle game based around time-travel designed for the Nintendo DS, Second chance allows two players to operate at different time periods of the same timeline simultaneously, helping each other solve puzzles through making and manipulating connections between objects in the past and future, so the main character can finally discover his purpose and fulfill it. More Info...
An extremely challenging version of pacman with several special features such as special monsters that disguise themselves as food, extra game modes with different game objectives, cooperative gameplay with special team-up abilities and random map generation to add unpredictability and replayability.
A prototype version is available for download.
A top-down view action-rpg game with a highly customisable race/class/skill system, complex item generation, combo based combat reminiscent of arcade beat-em up games, and automatically generated monthly balance patches to randomly change the potencies of several skills, giving incentives for players to modify their skillsets to take advantage of these changes.
A space shooter based on the original space war, with full multiplayer support and character development. As players gain experience, they can gain new abilities that shape the way they play the game. They can focus on getting new powerups for their ship and fitting it with an arsenal of powerful weapons, or they can choose to increase their leadership skills and start commanding npc squadrons. They can even become engineers, creating their own starbase and fortifying it with walls and turrets.
The practical component of a master's dissertation on repetition and addiction in computer games. Stopwatch is a collection of games where the common goal is simple: To stop the timer efficiently.
In the basic game the player advances to the next level by consistently stopping the timer at zero, and then stopping it at each number of a special sequence. In the MMO game players can stop the timer at any number they desire, and it increase their corresponding number rating. They can compete with other players in a ladder system and socialize in various chat channels.
In the competitive game teams of players try to push and lock bars by stopping the timers at the correct intervals. This concept is taken one step further in the competitive MMO game, as groups of players fight over territories with the ultimate goal of world domination, using the same bar locking system.
An Iphone version is currently in development.
A prototype PC version is available for download.
Lord of the Lands is a 3rd person Action RPG game, set in the realm of the previous Dungeon Keeper games developed by Bullfrog. The game delivers tactical group based combat, giving the player control over his companions through context sensitive orders. Every companion has a unique skill tree, and new skill points are obtained from power-up runes, unlike the traditional experience systems used in the rpg genre.
The entire campaign can be played in multiplayer mode. Furthermore, singleplayer saves can be loaded in multiplayer, and vice versa, allowing players to join a campaign in progress. In addition to the campaign mode, the "infinite play" mode allows the players to fight in randomly generated dungeons as long as they wish. It is even possible to import Dungeon Keeper saved games, and use them as seeds when generating new random maps.
Note: This game design was done as coursework. Electronic Arts owns the intellectual property rights to Dungeon Keeper, and as such, it is not possible to make this game without their consent.
A strategic card game about groups of famous world leaders debating on various subjects including military, literature, science, religion and politics. It uses a simple phase system where the subject is established in the first, discussed in the second, and concluded in the third stage of the game. Although the basic game rules are simple, the majority of the cards have unique abilities, adding significant tactical depth to the game.
The game is played with a single 60 card deck. In addition, players can opt to create their own sideboards by buying blister packs to obtain "flavor cards" that are played on top of cards from the standard deck to add special effects, giving players further means with which they can manipulate the outcome of the game.
A board game about mining and crafting in a medieval world. It mixes monopoly like gameplay where players move around the town from shop to shop, with heroquest like exploration gameplay where players go to mines, dig for minerals and fend off cave beast attacks on the modular parts of the game board. They can then sell the minerals they mine, or craft them into objects if they have the necessary skills.
There are two playable races - dwarves and elves. Dwarves are significantly better at mining. In addition, the elves can not use any of the services in the dwarf town, and have to travel a long distance back to their forest city in order to shop or sell minerals. However, they have a significant advantage: they have longer lifespans, so they are immune to effects of aging and get an extra ten turns after the game ends (provided they don't die in combat before then).